A long time ago, in the early days of
cable TV, I was the cable guy for a small town in Kansas. Back then,
we had only eight channels and one of them was a homemade weather
channel. We placed a cheap video camera in a small shed that rotated
from a clock to a barometer to a thermometer. The picture was blurry
and in black and white. We played music in the background to try to
make something pleasant out of this useless channel. And to make it
worse, the channel was high-maintenance, requiring constant upkeep and
causing the technicians continual grief.
One day we replaced it with a real
television channel, one that had news, weather, sports and lots more.
We thought the community would be as thrilled as we were. Most were.
But to our amazement some people called our office and complained
about losing the "clock channel". They actually missed it!
We were stunned. I learned a lesson that day. No matter how worthless
something is, a few people will bond emotionally to anything they have
learned to live with over time and they will fuss, stomp and snort
when you eliminate it.
The greatest key to success in
children’s ministry is knowing which programs to do and which ones
not to do. Every situation varies. You have to decide which programs
are worth the time, money, people and energy and which are not.
Energize the ones that are; slay the ones that aren’t.
Working too hard does not result in
burn out. Continually working hard on something futile results in burn
out. Pouring time, energy and money into an outdated program that most
know is doomed to fail is the force behind burn out. Nothing weakens a
church, and wears everyone out, more than archaic methods of ministry
that will never produce anything of value. You work hard to air up a
program and find it leaking faster than you can pump it up. And that
is what scores of children’s pastors do on a weekly basis, resulting
in the perpetual turnover common in children’s ministry.
Know when to pull the plug on
terminally ill programs. You have tried everything but the program is
still on life support. And there are no vital signs. You have injected
money. You performed surgery on the organizational structure. You
prayed for healing. After all is done, the program just lays there
with only a blip on the screen. If it is not dead already it is
certainly in a coma.
It’s time to call in the staff, say
a prayer and pull the plug. Then throw a party. The miserable, old
program is finally dead. Make sure no one utters any "Lazarus,
come forth!" prayers. This program is dead and never coming back.
Praise God forever.
But let me caution you. Make no
mistake about it. No matter how lame the program, one thing is
certain. Someone will scream to high heaven when you dismantle it.
Every weak, miserable, sorry program has a few faithful followers.
They are vocal and sometimes influential, and they are usually wrong.
Here is the mistake. Well-meaning
church folks have a common expectation of what church
"ought" to provide and they rarely stop to ask
"why" the church should provide it. They assume that since
it has always been, there must be some divine command behind it. They
don’t think in terms of productivity; they simply like knowing that
the program exists.
This is the time when the children’s
pastor should rise up and show leadership. Good management means doing
the thing right; good leadership means doing the right thing. Ask
first if something should be done before you ask if it can
be done.
Here are some ministry lab tests to
help you make the case for pulling the plug on ailing programs that
have drained your energy long enough.
Determine how much time it
takes to plan and run the program. Write down how many people it
takes and multiply by how many hours each has to work. Then ask the
obvious question. Could they be more effective doing something else?
If yes, then your program fails the time test.
Hold every program-from Vacation
Bible School to the hand bell choir-up to the light and take these
four tests. Be honest. Be brutally honest. Use the results to explain
why the program should be allowed to live or die.
Sometimes the leader is simply the
one who climbs the tallest tree and yells "Wrong forest!"
If you are in the wrong forest, then climb down and lead your workers
into the right forest. You will get a few unpleasant phone calls. Be
kind. Then rest in the knowledge that you killed something that was
about to kill you.